Ryan Lahfa
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  • Surprising applications to sandboxing and network namespaces: the case of Command & Conquer 3: Tiberium Wars

    Last update: 2022-03-23T15:39:41-04:00
    wine, games, network namespaces, kernel namespaces, firejail, sandboxing, zerotier
    2 minutes of reading time
    Kernel namespaces and sandboxing in the Linux kernel are getting pretty far in adoption and features, e.g. WireGuard, etc. Here, we show a surprising application to these new features to older (read: very old) code to enable non-LAN multiplayer features, on a RTS game: Command & Conquer 3.
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