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Surprising applications to sandboxing and network namespaces: the case of Command & Conquer 3: Tiberium Wars
Last update: 2022-03-23T15:39:41-04:00 2 minutes of reading timeKernel namespaces and sandboxing in the Linux kernel are getting pretty far in adoption and features, e.g. WireGuard, etc. Here, we show a surprising application to these new features to older (read: very old) code to enable non-LAN multiplayer features, on a RTS game: Command & Conquer 3.Read more